“I grabbed TextMesh Pro to add icons in my text and‒not only did it allow me to do that quickly and efficiently and for very little money‒but it had a tremendous number of other very cool features I could take advantage of that I never expected.” What’s more, he often experiences that the assets he initially acquires for one specific reason hold hidden benefits elsewhere. TextMesh Pro was a good example of this: It saves tons of time for sure,” Denman says. “So being able to go to the Asset Store and find a tool there–probably for 100 times less than you would spend making it yourself–is just phenomenally awesome. I need to improve the look of a feature there. But when you throw your game in front of players, you realize, oh my gosh, I need to add an effect here. ![]() “Sometimes you don’t comprehend how much work and polish it takes to complete a project and compete in a market that’s so competitive. In addition to adding his own tools, Denman also used many pre-existing tools from the Unity Asset Store, and he says that they offered an incredible ROI.
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